W/S move · A/D turn · Q/E strafe · Drag to look · Space jump · F fly · T free look · M mapClick to capture mouse · WASD move · Space jump · F fly · T follow cam · M map
Controls
Map mode
Left drag pan
Right drag rotate & tilt
Wheel zoom to cursor
WASD / arrows pan · Shift faster
Q / E rotate · R / F tilt
Double-click fly to a spot
Minimap click travel
Walk mode
W / S forward / back · Shift sprint
A / D turn (follow cam) or strafe (free look)
Q / E strafe (follow cam)
Drag to look around; springs back when released
T switch follow cam / free look (click to capture mouse, Esc releases)
Space jump / swim / fly up
F toggle flying · C fly down
V first / third person
Wheel camera distance
M or Tab switches modes. L toggles labels.
Every building footprint, road, river, park and field comes from OpenStreetMap; terrain comes from USGS 3DEP elevation.
Heights come from OSM tags where they exist; everything else uses estimates. Trees are placed procedurally by land use.